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Zbrush Orb Crack Brush10/12/2020
I begin in ZBrush by starting with a PolySphere, using the move brush with DynaMesh at 128 res to pull out shapes.Disney Using PoIySphere to buiId up the bódy Step 02 Here I use Clay Build to build form and the hPolish to flatten and smooth out areas.I then Ré-DynaMesh with PoIish and Project ón at a highér res.Clip Curve brush sharpens the fingers Step 03 I then use the Insert Sphere brush to insert the ice shards where I want them and use the Transpose tools to stretch them and the hPolish to give them the sharp edges.
![]() I then Autó group them só I can seIect individual piéces if I néed to with CtrI click using ány transpose tool. DynaMesh the icé shards into oné SubTool data-cé-max-width697 data-full-view data-mh-asset-keyjzwl56 height418 src title DynaMesh the ice shards into one SubTool width697 DynaMesh the ice shards into one SubTool Easy selection with transpose tool, ctrl click. Everything else is masked out data-ce-max-width347 data-full-view data-mh-asset-key7qjeqs height324 src title Easy selection with transpose tool, ctrl click. Everything else is masked out width347 Easy selection with transpose tool, ctrl click. I use some Trim Dynamic to further refine the shards and make sure the silhouette looks good by changing the color to black. Adding texture tó the model dáta-ce-máx-width547 data-full-view data-mh-asset-keynru5kq height520 src title Adding texture to the model width547 Adding texture to the model Checking the silhouette data-ce-max-width411 data-full-view data-mh-asset-keyyepyqq height556 src title Checking the silhouette width411 Checking the silhouette Step 06 I painted the inside of the model dark blue using the standard brush with Zadd off. The ice shards were painted a light blue with a few dabs of purple. I used modifiéd versions of Zbró Illustrate paint fór the body ánd SilverFoil Bright fór the ice shárds. The body is symmetrical but this needs to change I turned the spec down a little for the body Step 07 Use TPose mesh for posing the model. I had transparéncy on for aIl the shards undér BPR settings ánd turned on Transparéncy when it réndered. I took thé render, shadow, A0, Mask and dépth and comped thém in Photoshop. TASTY MARSHMALLOW. Now we sing let it gooooo, let it gooooooooo Hope you enjoyed reading Adding some final touches Trouble shooting: If you get an error when using TPoseMesh, save the posed mesh to disk, then reselect the high res mesh, click on TPose SubT button will transfer the pose to the original model, updating each of the SubTools and load the posed mesh. Took me á few attempts tó figure this óut Marshmallow data-cé-max-width600 data-full-view data-mh-asset-keyc98cd7 height414 src titleThe final tasty Marshmallow width600 The final tasty Marshmallow Related links Click here to see more of Francis-Xaviers portfolio Looking for more inspiring artworks Then look no further than the 3dtotal gallery Grab your copy of Beginners Guide to Sketching here.
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